IN DEVELOPMENT
KAIJU64 THE KAIJU GAME THE N64 NEVER GOT
An original monster fighter for the Nintendo 64. It runs on real hardware.
- RETAIL N64
- 30 FPS
- 4MB RDRAM
- NO EXPANSION PAK
HARDWARE
IT RUNS ON THE CONSOLE
I write KAIJU64 in C on libdragon and tiny3d, against a real N64 budget: 4MB of RDRAM, no Expansion Pak, 320x240, EEPROM save. Static asserts fail the build if it goes over. It boots from a SummerCart64 on a retail Nintendo 64 and holds 30fps at peak load.
Nicholas Huber. Boulder, Colorado.
- FRAMERATE
- 30fps at peak load, on a retail Nintendo 64
- DEPLOY
- SummerCart64 flashcart. No cartridge has been manufactured
- MEMORY
- 4MB RDRAM, no Expansion Pak, so it plays on any console
- BUILT WITH
- libdragon and tiny3d, written in C
Stills and video on this site are captured in emulation.
THE ONE IDEA
DESTRUCTION IS AMMUNITION
Smashing the city fills your meter. The meter is your beam and your special. Rubble is the only ammunition you get.
LEVEL THE CITY ~ RUBBLE IS ENERGY
- A+B TOGETHER LAUNCHES ~ FOLLOW UP IN THE AIR
- HOLD C-UP TO CHARGE THE BEAM ~ RELEASE TO FIRE
- Z + C-UP IS THE SIGNATURE SPECIAL
- C-DOWN GRABS A MONSTER OR LIFTS A BUILDING
- A FULL RAGE METER TURNS L INTO A SUPER
ROSTER